BASIC RULES/HOW TO PLAY
1.BUT BEYBLADE ON LAUNCHER AND TWIST THE BLADE WHILE HOLDING THE BOTTOM OF THE LAUNCHER
2.HOLD LAUNCHER IN LEFT HAND AND PULL RIPCORD WITH RIGHT HAND
3.FIRE BEYBLADE IN TO ARENA WITH EXTREME FORCE (WHEN YOU BATTLE).
4.SELECT WHAT RULES YOU WANT TO USE BEFORE BATTLE SO LET'EM RIP.
5.WHEN YOU GET GOOD YOU CAN TRY DIFFERENT WAYS OF LAUNCHING TO IMPROVE THE WAY YOU BATTLE.
OFFICAL RULES
All BEYBLADE battles must occur in BEYSTADIUM! -- BEYSTADIUM cannot be on table or other elevated surfaces
To begin official BEYBLADE battles, BEYBLADE tops must be launched after the signal of 3,2,1 LET IT RIP!
Only one launch per battle -- battle ends when one top stops spinning
If player touches opponent during opponent's launch of top, player loses 1 point
Player scores 1 point if opponent does not launch top into the BEYSTADIUM
If player's top enters one of the three penalty pockets anytime during battle, opponent scores 2 points (max score of 2 points per battle)
Player scores 1 point if his/her top spins longer than opponent's top
If player touches BEYSTADIUM during battle, opponent scores 3 points-battle immediately over
Compete in multiple battles-the player with 7 or more points at the completion of a battle wins
SPIRIT RULES (ONLY USED IN OFFICAL BATTLES)
Special Power Spirit Rules pump up the Beyblade action! Each battle is fought under one special rule of play. Will your opponent change his battle strategy? Can you use the rule to your advantage? LET IT RIP and find out!
Dragoon Storm (Dragon Spirit) Reverse Launch = Opponent must launch his/her top with his/her opposite (non writing) hand
Draciel (Turtle Spirit) Delay Launch = Launch your BEYBLADE top 5 seconds after opponent launches his/her top
Dranzer (Phoenix Spirit) Power Launch = Player can use a Deluxe BEYBLADE launcher while opponent can only use the standard BEYBLADE launcher
Driger (White Tiger Spirit) Customization Launch = Opponent cannot use a customized top. His/her top must come straight out of the box.
LAST-MAN STANDING RULES
1.LET YOUR BEYBLADES RIP
2.IF BEYBLADE MISSES ARENA THAT PERSON LOSSES.
3.THE LAST BEYBLADE SPINNING WINS.
4.IF ANY ONE MESSES WITH THE ARENA OF BLADES IN BATTLE THAT PERSON AUTAMATICLY LOSSES.